Download auth_client.py from your dashboard and drop it into your project folder.
from auth_client import api
# 1. Initialize with your Application Credentials
auth = api(
name="YourAppName",
ownerid="joyst_owner_id",
secret="your_app_secret",
version="1.0"
)
# 2. Login (Strict Hardware ID is automatically verified)
if auth.login("gamer123", "password123"):
print(f"Logged in successfully! Welcome {auth.user_data.username}")
print(f"Subscription: {auth.user_data.subscription}")
print(f"Expiry: {auth.user_data.expiry}")
else:
print(f"Login failed: {auth.response.message}")
# 3. Fetch Encrypted Cloud Variable
cheat_offset = auth.var("aimbot_offset")
print("Offset:", cheat_offset)
using System;
using System.Threading.Tasks;
using JoystAuth;
class Program {
static async Task Main() {
var auth = new api(
name: "YourAppName",
ownerid: "joyst_owner_id",
secret: "your_app_secret",
version: "1.0"
);
await auth.init();
if (await auth.login("gamer123", "password123")) {
Console.WriteLine($"Welcome {auth.user_data.username}!");
} else {
Console.WriteLine($"Access Denied: {auth.response.message}");
}
}
}
#include "AuthClient.hpp"
#include <iostream>
int main() {
JoystAuth::api auth("YourAppName", "joyst_owner_id", "your_secret", "1.0");
auth.init();
if (auth.login("gamer123", "password123")) {
std::cout << "Authenticated! HWID verified.\\n";
} else {
std::cout << "Blocked: " << auth.response.message << "\\n";
}
return 0;
}